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 Halo: Command and Control (Beta Test Slot)

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ryknow69
Mgalekgolo
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PostSubject: Re: Halo: Command and Control (Beta Test Slot)   Sun Mar 23, 2008 9:22 pm

here is a game that is fery familar, and i get most of my ideas from

http://www.gamespot.com/pc/strategy/deadlock/index.html?om_act=convert&om_clk=tabs&tag=tabs;summary
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Mgalekgolo
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PostSubject: Re: Halo: Command and Control (Beta Test Slot)   Sun Mar 23, 2008 9:30 pm

(double posting on the behalf of Talrasha)

firstly from me, i think we should play it as you don't lose territories if you leave them vacant afterwards for now. we can talk about it and stuff after our little test. and second do you want to change your movement keeping in mind you won't lose squares you leave vacant (unless someone else attacks it)

now from Talrasha as he can not make it due to a family emergency.

he will move Grunts from I15 to H15, I14 to I13, J15 to I15, J14 to I14. build Build Plasma Generator on J13 and buy 3 Elite on I15

(I'll update the map and start turn two once i know if there are any more changes you want to make to your turn 1 Ry)

(ok with the resources part what I'm trying to say is that each square has a base of $5 per turn, Hills for you will give an extra $5 changing the base to $10. Building a plasma generator doubles whatever the base vaule is so if you build the "PG" on normal grass the square now gives $10, on a Hill it will give $20 it just doubles the base.)

(your right it is complex and I'll change it to PG's just give $10 Hills give $10 and everywhere else $5 (and for humans they get Trees $10 instead of Hills). so to sum it up you still get $40 next round you will get $65 by my count.)
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ryknow69
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PostSubject: Re: Halo: Command and Control (Beta Test Slot)   Thu Apr 03, 2008 9:43 pm

RESTART: If you have read the 1st post, edited to say, "Please look on page 3, 3rd post." You will find this is were the game restarts, please place your turns here in the chart fasion I use, thank you.
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ryknow69
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PostSubject: Re: Halo: Command and Control (Beta Test Slot)   Thu Apr 03, 2008 9:47 pm

Turn: 1
Commander: ryknow69

Buildings:
B1=Temple
H11=Yard
H10=Generator
I11=Generator

Purchases:
Generator=$20
Generator=$20
Grunt Squad/Unit=$10
Elite Squad/Unit=$21

Cash Flow:
Starting=$100
Spent=$71
Remaining=$29
Fund Rise=$35
Total Remaining=$64 Left

Troop Movement:
1 Grunt Squad/Unit=H11 to G11

Attacking:
None


Please follow all this table graph, including Turn and Commander
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LeeRain
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PostSubject: Re: Halo: Command and Control (Beta Test Slot)   Fri Sep 10, 2010 12:50 am

You should have had a PM about this too i think, i asked you a question in it, that affects the game.




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PostSubject: Re: Halo: Command and Control (Beta Test Slot)   Mon Nov 07, 2011 2:05 pm

Thinking back about this idea, It was far too complex
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Halo: Command and Control (Beta Test Slot)

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