The Maw

Join the Ultimate Halo forum. Explore the inner depths of the Halo Megastructure, and realize your true potential as the savior of humanity
 
HomePortalGalleryFAQSearchRegisterMemberlistUsergroupsLog in

Share | 
 

 Guns For Games

View previous topic View next topic Go down 
Go to page : 1, 2  Next
AuthorMessage
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Guns For Games   Wed Feb 06, 2008 7:25 pm

I now have extra Weaps, I have no room to post describes, also characters, heres links
Vehicles
Weapons
Characters
Human Armory:

M116 Warthog LRV No Gun Attachment-This hog version is unarmed. It's mainly used just to get around the training grounds of the militia barracks. The UNSC, the ones who give all most all the guns to the militians, found it too expensive to use M12 for such a simple job, and the M10's were now full civilian.

M12 Warthog LRV Light Anti-Air Gun Attachment-Useing a back-mounted, three-barreled M41 Light Anti-Air Gun mounted on the rear of the vehicle which is effective against both infantry and other vehicles, making this one of the most versatile warthog around.

MA2B Engagment Rifle-The MA2B is tough and reliable. It has electric targeting, an ammo supply indicator, and a recoil-reduction system. The MA2B can deliver an impressive fifteen rounds per second and uses .390 caliber ammunition.

MA3B Training Rifle-A looser, older MA5B, these rifles are no longer listed to UNSC troops as the MA5B was superior in every way. It contains a 60 round clip and a compass.

MA5K Carbine-Cut down of the MA5B Assault rifle, the MA5K doesn't contain the electronics, the bullet counter and compass, that the MA5B has. It has a reduced clip to 50 rounds.

M7 Caseless Sub-Machine Gun-The M7/Caseless Submachine Gun is a fully automatic, gas-operated, magazine fed, dual wieldable, short range sidearm. The SMG fires 5x23mm Caseless FMJ (Full Metal Jacket) rounds from a 60-round magazine at a velocity of 427 m/sec (1300 ft/sec) with an extremely high rate of fire (15 rnds/sec or 900 rnds/min). This high rate of fire combined with the weapon's relatively low weight leads to tremendous recoil and forces the barrel steadily upward after continuous fire. It also sports a telescoping stock and fore-grip. The SMG lacks range (only being effective up to 50 meters) as well as accuracy so it is strictly a short range weapon.

SRS99C-S2 AM Sniper Rifle-Another SRS99C model, this rifle isn't eqiped with night vision scope, or distance regulating Oracle scope. The placement legs have been removed. It sports 5x and 8x zoom.

M6A Handgun-A small, police sidearm, this pistol was issued to the miltia from the police departments to train the men how to fire M6 model pistols.

M6B Handgun-A scoped version of the M6A, this pistol is used also by police officers and are rarely used by a UNSC personal.

Satchel Basic Charge-Marines use satchel charges to clear large, reinforced doors or obstacles out of the way, although they are also often used as offensive weapons to dislodge dug-in enemy troops. They contain C9 plastic explosive and can penetrate half a meter of Titanium-A.

C-7 Foaming Charge-is a highly explosive compound that is used in demolitions by UNSC forces. It is comprised of various chemicals that react to a signal electrical shock administered through a detonator stick. It is liquid in vacuum, but once contact with a hard surface and oxygen occurs, it becomes a foaming, semi-solid adhesive resin.
Fougass IED-is a barrel that is buried in the ground. It has Grenades in the bottom of it and can be filled with Napalm ("Fire" Fougasses) or spent shell casings ("Shrapnel" Fougasses). They can be remote detonated, sending fire and shrapnel upwards, above the ground.

M12A1 Warthog LRV Light Anti-Tank Launcher Attachment-It is armed with a 102mm SC-HE Rocket Turret on the back seat. The turret can shoot three surface-to-surface rockets before reloading, but like all projectile weapons, it must be reloaded when the magazine capacity is depleted.

M831 TT Warthog LRV-This unarmed transport can carry five troops, though it can carry more, there is only five seats.

M12HEG Warthog LRV Multi-Use Grenade Launcher Attachment-This hog is equiped with a M42 Multi-Ammo Grenade Launcher. It has multiable ammunition, ranging from simple HE rounds, to the highly dangerous Plasma incased rounds. This hog is highly explosive with the ammount of Ammunition Barrels straped and bolted on the sides, it is not meant for frontal-assaults.

M12 Warthog LRV Light Anti-Air Gun Attachment-Useing a back-mounted, three-barreled M41 Light Anti-Air Gun mounted on the rear of the vehicle which is effective against both infantry and other vehicles, making this one of the most versatile warthog around.

M12G1 Warthog LRV Light Anti-Armor Cannon Attachment-This Anti-armor vehicle uses a prototype mini-mac coils. It's equiped with a M68 Gauss Cannon.

GH6 Wolf Light Battle Tank-This light UNSC Tank is usually formed with scorpians. Here, in New Nara, the enclosed roads make it difficult to move. The Wolf was chosen to go down alone.

BR53 Main Battle Rifle-The Battle rifle is still a prototype but is allready being issued to the the marines of the 14th Fleet. This model sports Auto and Semi fire shots to take down its enemy. This version doesn't have a scope.

M7 Caseless Sub-Machine Gun-The M7/Caseless Submachine Gun is a fully automatic, gas-operated, magazine fed, dual wieldable, short range sidearm. The SMG fires 5x23mm Caseless FMJ (Full Metal Jacket) rounds from a 60-round magazine at a velocity of 427 m/sec (1300 ft/sec) with an extremely high rate of fire (15 rnds/sec or 900 rnds/min). This high rate of fire combined with the weapon's relatively low weight leads to tremendous recoil and forces the barrel steadily upward after continuous fire. It also sports a telescoping stock and fore-grip. The SMG lacks range (only being effective up to 50 meters) as well as accuracy so it is strictly a short range weapon.

M7S Sub-Machine Gun-This model utilizes silencer technology. The M7S barrel is inlarged to use a Laser and suppress sound and muzzle flash. Increasing accuracy from decreased recoil, however, power is decreased because of the slowing of projectile velocity from the suppressor.

M90 Mk. I Close Combat System-It has a 12 shell magazine, it has the best effective range of all the Models overall. It could kill weak or injured targets at medium ranges, and could kill nearly any infantry target in one close or point blank shot. It even had the offensive capabilities to take on Lightly Armored vehicles.

MA5B Assault Rifle-The MA5B Assault Rifle is a bullpup (magazine behind trigger) fully-automatic rifle. Its magazine can completely fit inside the weapon; it therefore must be double, triple, or even quadruple-stacked to carry 60 rounds of 7.62mm. Each clip is 20 but as stated, can be stacked to fit a total of 60 rounds.

M9 HE-DP Grenade-The UNSC issued M9 High-Explosive Dual-Purpose Grenade functions in a manner very similar to contemporary hand grenades. A blast bursts the grenade's shell open and sends many small metal fragments flying at high speed, causing major damage in a nine meter (30ft) radius.

M19 SSM Rocket Launcher-The M19, alternatively called the SPNKr or the Jackhammer, is a heavy ordinance weapon of the UNSC arsenal. It fires HEAT (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy.

M19-B SAM Missile Launcher-This is a heavy ordinance weapon used by the UNSC. It fires high-powered surface-to-air missiles and was deployed for the UNSC ground forces. It uses a simular base as the M19 SSM version. This one sports a 4x zoom for the handler.

M247 GPMV Machine Gun-This gun is capable of spewing out an incredible number of rounds. The ammunition used is .30 caliber (7.62x51mm) rounds, this version is mounted and uses an Ammo Barrel containing 600 bullets.

M247 GPSV Machine Gun-This gun is capable of spewing out an incredible number of rounds. The ammunition used is .30 caliber (7.62x51mm) rounds, this version is mounted on small tri-pods and is mobile to move to diffrent locations. It uses either Square box ammo containers, which have 125 rounds, or belt fed.

M521 SV Repeating GL Gun-This Grenade Launcher uses simular ammunition as the Hog mounted one, Flashbang, smoke, HE, API, and Concussion. This one is on a mobile Stand that can be moved by a single marine.

M521 MV Repeating GL Gun-This Grenade Launcher uses simular ammunition as the Hog mounted one, Flashbang, smoke, HE, API, and Concussion. This one is mounted and implaced down by bults, reducing recoil and adding protection to the gunner.

SRS99C-S2 AMB Sniper Rifle-This rifle has a 2x and 10x zoom. Its equiped with oracle scope and nightvision. The four round clip is a slight disadvantage but its penetration is good enough to go throw the enemie's shields.

M6D Pistol-The M6D is a semi-automatic, recoil-operated, magazine-fed, magnum caliber handgun. It is most likely striker-fired, due to the fact that there is no external hammer. It fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from a 12 round magazine. It has a decent high rate of fire (3.5 rnds/sec or 210 rnds/min) with a very long effective range, being able to hit a target accurately up to about 90-95 meters. Its real range, however, is 122.5 meters (real range being how far the bullet can actually travel). The weapon’s accuracy alone is quite precise and has a very small shot spread at close and medium ranges. This, combined with its decent damage against current shield systems, makes it an acceptable weapon of choice when faced with shielded opponents. It is, however, even more effective against flesh and hard/soft armor, being able to kill most targets in 1 shot to the head or a couple of shots to the body (depending on the target).

M6J Carbine-Used for better control but adds weight, the M6J carbine is a simple M6D with a barrel and shoulder stock afixment.

E24 Elephant Behemoth-Class Troop Transport-The Elephant is a mobile base and repair vehicle. It is armed with a forward M41 LAAG on the top right and a AIE-486H Heavy Machine Gun on the mid left.[4] It is a three storied vehicle, with the bottom story that opens out into the rear cargo tray, second story, a walkway around the cargo ramp and leads onto the driver's cabin then a small, elevated third story where the M41 LAAG is mounted. It features a crane, numerous firing ports and elevated positions for defending it.

D77-TCI Pelican Dropship Carrier Chasis(Varients include 2 models, this is the Halo 1&2 model)-Standard armament consists of a 70mm weapon. Some dropships boasted twin chain guns firing depleted uranium slugs, although there didn't appear to be any on the Pelicans in Halo: CE. Missile pods, each holding eight ANVIL-II ASMs, can be mounted under each wing to engage more maneuverable or better protected targets. Fire control was typically delegated to the co-pilot, who was assisted by helmet-mounted display. A machine gun or 25mm grenade launcher can also be mounted facing out of the rear cargo hatch and folded flat against the roof of the internal bay when not in use by the crew chief or passenger.

Type-14 Magnetic/Anti-Tank Mine-It's used as both a mine and a satchel-charge type bomb. The arming fuse can be set for five, ten, or fifteen seconds, and has massive area of effect damage. The magnetic attachment device ensures that it will attach to a vehicle which passes over it.

Antlion Anti-Personnel Mine-are mainly used by the UNSC in an anti-infantry role, as their explosive yield does more damage to unshielded targets. They are capable of both proximity and manual detonation.

Asteroidea Anti-Personnal Mine-The Asteroidea Anti-Personnel Mine is an explosive device used by the UNSC. Asteroidea mines have eight arms along with pressure triggers. They can apparently be thrown through the air easily and explode producing shrapnel similar to the Fragmentation Grenade.

C-7 Foaming Charge-is a highly explosive compound that is used in demolitions by UNSC forces. It is comprised of various chemicals that react to a signal electrical shock administered through a detonator stick. It is liquid in vacuum, but once contact with a hard surface and oxygen occurs, it becomes a foaming, semi-solid adhesive resin.

C12 Shaped Charge-are used mainly for heavy demolitions and can also be used as weapons. This compound is extremely dangerous and very volatile. A small 4x4x4 inch cube alone can level a five story building. It's solid, but malleable enough where it can be shaped into different forms to stick to surfaces better, and is detonated with electro-shock detonator sticks or remote detonators.

Fougass IED-is a barrel that is buried in the ground. It has Grenades in the bottom of it and can be filled with Napalm ("Fire" Fougasses) or spent shell casings ("Shrapnel" Fougasses). They can be remote detonated, sending fire and shrapnel upwards, above the ground.

Lotus Anti-Armor Mine-is a UNSC explosives ordnance. Lotus anti-tank mines are used to defend an area by seeing the surrounding area with sensitive mines. Although most Covenant vehicles hover over them, they are activated by motion, not pressure, and so make extremely effective forms of suppression for all infantry and vehicles. It is powerful enough to tear through a Scorpion Tank in one blast. The mines can also be used against infantry.

Satchel Basic Charge-Marines use satchel charges to clear large, reinforced doors or obstacles out of the way, although they are also often used as offensive weapons to dislodge dug-in enemy troops. They contain C9 plastic explosive and can penetrate half a meter of Titanium-A.

Thermite-Carbon Cord-is a type of incendiary device used by the UNSC. It consists of a long wire of unknown type with a charge. Once the charge is activated, a large amount of heat energy is released, and the subsequent burst of heat is capable of enormous amounts of anti-material damage, melting through solid metal.

TR/9 Anti-Personnal Trip Mine-The trip mine can be activated by proximity or touch. Once deployed, it can be identified by a high pitched beeping noise or by a distinctive flashing orange light on its top. Its blast radius is considerably larger than a grenade explosion or rocket explosion allowing vehicles to be thrown into the air. The trip mine can not be deactivated once deployed. It will explode after about ninety seconds if nothing triggers it. However, it can be remotely activated by projectile weapons or grenade explosions.


Last edited by ryknow69 on Mon Apr 07, 2008 6:56 pm; edited 2 times in total
Back to top Go down
View user profile
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Wed Feb 06, 2008 7:27 pm

Alien Armory:

Type-23 Directed Energy Rifle-It is a common light weapon in the Covenant army, primarily wielded by Elites and invented by Ijka 'Snovoli[2] . The Plasma Rifle uses induced plasma instead of projectile ammunition, firing directed energy bolts. This means that the weapon draws from a power source to generate its energy bolts rather than firing individual cased projectiles like a conventional weapon. The base power output of the rifle is 100-150 Kv @ 2-3 dA, and the rate of fire is 420 to 600 rounds per minute.

Type-22 Directed Energy Pistol-The Plasma Pistol, like the Plasma Rifle, is a directed energy weapon that fires bolts of superheated ionized gas (i.e. plasma) instead of traditional Human ballistic ammunition. This Covenant weapon is capable of quickly firing low-powered shots, or of charging a single high-powered blast which can rapidly deplete energy shielding. This high-powered shot makes the Plasma Pistol a formidable strategic weapon if used in concert with other infantry weapons.

Type-32 Guided Munitions Launcher(Needler)-The Needler is a highly unusual Covenant weapon in that it fires pink, translucent, crystalline projectiles. It is most often wielded by Unggoy (Grunts), and Yanme'e (Drones), but Sangheili(Elites) have also been seen utilizing this weapon. Its razor sharp crystalline projectiles are fired from this elaborately designed Covenant weapon; it is widely believed that they use heat or organic signatures to home in on targets. Although easily deflected by energy shields, the needles cause a chemical reaction in close proximity resulting in an explosive effect.

Type-49 Radiation Carbine-It is a semi-automatic weapon that combines high accuracy with decent stopping power. It is used primarily for mid-range combat. Unlike most standard-issue Covenant weapons such as the Plasma Rifle, the Carbine does not run on a battery. Rather, it fires semi-solid, radioactive projectiles from an 18-round cylindrical magazine, carrying pure radioactive liquid. It has a similar feature to the assault rifle and the battle rifle: telling how much ammo is in the magazine. It is sometimes carried by Brutes and Elites, though this is not usually their preferred weapon. In the hands of an enemy Brute or Elite, they can be deadly, allowing them to engage their enemies at mid range with deadly accuracy.

Type-29 Combusted Fuel Rod Cannon(The Halo 2&3 handheld are cannons aswell but aren't 'combusted')-This fuel rod cannon takes the rounds and shreds them into a beam. This accurate beam can be directed to target and can hold a 3 second burst. It is still experimental, and is being edged to a 'Mgalekgolo'(hunter) only weapon.

Type-31 Fuel Rod Gun(purple version)-It fires eerie green pulses of deadly radiation that transverse to the target in a parabolic arc. This indirect line of fire makes the Fuel Rod Gun often a difficult weapon to wield. Indirect hits will barely be effective, and direct hits are nearly impossible. But, it has the ability to partially stun a hit target, so a bombardment can take out one, but leave the wielder vulnerable for too long to live.

Type-50 MV Automatic Plasma Turret-this mobile stand turret fires a stream of plasma. The battery size lets it fire a range of 400-600 rounds. Small and portable, this turret is a devistating piece of the Sepertist army.

Type-24 EV Heavy Energy Cannon-It fires slow moving red plasma bolts that do large amounts of damage. To protect the gunner, this turret is equipped with an energy shield, similar to the Jackal Personal Arm Shield.

Type-20 Mobile-Stand Heavy Plasma Turret-The turret is not permanently fixed to the ground, supposedly for movement/deployment purposes. As such, explosives are an ideal way of uprooting the Shade and ensuring it is subsequently out of action. If the Shade is turned over, then it is possible to flip it back upright. It fires semi-seeking redish-blue rounds that, if sustained fire, will loose accuracy.

Type-1 Energy Blade-The Energy Sword's plasma is held into a blade-like form by small magnetic-field generators built into the handle mechanism. This technology is found in all of the Covenant plasma weapons. The Energy Sword holds a high significance in Sangheili culture. Only high ranking Elites are permitted to wield an Energy Sword. Sangheili culture even allows an Elite with great sword skills to mate with any female he chooses, but they may not marry. This is to make sure that the 'Swordsman' genes are passed to as many offspring as possible.

Type-5 Close-Quarters Defence Knife-An Energy Cutlass is a Kig-Yar melee weapon. It is the shape of a shard of glass and is pink in color. The Jackals use them primarily to dispatch enemies in close-quarters fights, especially when boarding an enemy ship. They are similar to the UNSC Combat Knife. These blades house a complex chemical mixture within them that causes the knife to explode into shards when embedded into a soft target.

Type-50 Paricle Beam Rifle-The Beam Rifle is an extremely powerful weapon capable of sniping enemies from long ranges. A single headshot is enough to neutralize an enemy while a shot to the body will collapse an enemy's shield. Unlike the Human Sniper Rifle, the Beam Rifle runs on a battery much like Plasma Pistols and Plasma Rifles do. The batteries are the 3 purple crystals on each side of the gun, then entire cylinder is removed to replace the battery.

Type-1 Anti-personnal Grenade-The Plasma Grenade sticks to targets and Bonds or fuses to its target, and is impossible and futile to remove. It has a form of internal mechanism that allows it to distinguish between targets and inanimate objects, though the grenade will not distinguish between friend or foe of whoever throws it. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to rest. If it successfully sticks to an enemy soldier or vehicle, the grenade will rapidly beep twice then emit a high pitched whine shortly before exploding.

Type-2 Novetic Bomb(bomb with spikes(halo2))-This bomb is used with special operations crews to disable massive defensive positions, mainly ships or orbital satellites. The bomb has a 100% yeild rate, exploding with all the force the anti-matter/matter fussion can produce. For example, the hydrogen bomb has a 3% yeild, this bomb will make it cry.



Last edited by ryknow69 on Sat Mar 01, 2008 11:06 am; edited 3 times in total
Back to top Go down
View user profile
ORDINATOR
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1181
Age : 27
Localisation : Shifting from place to place.
Registration date : 2007-07-29

PostSubject: Re: Guns For Games   Thu Feb 07, 2008 4:54 am

COOL! Whats gonna happen for the next RPG, are you just gonna edit titles and which guns belong to which?
Back to top Go down
View user profile
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Fri Feb 08, 2008 7:02 am

yes
Back to top Go down
View user profile
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Fri Feb 15, 2008 5:55 pm

so will u be needing these anymore? i mean for the RTS? if so i will continue additions, i stoped for now due to our RPG almost over?

if yes, i will need a list of what u want off the market, and ill post it in your signups section
Back to top Go down
View user profile
ORDINATOR
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1181
Age : 27
Localisation : Shifting from place to place.
Registration date : 2007-07-29

PostSubject: Re: Guns For Games   Fri Feb 15, 2008 9:55 pm

at the moment i don't have a system for people to be able to by specific weapons for their soldiers (cause I'll have to think of what such a thing would do) you could probably re assign the weapons list well prepare it for the next RPG.
Back to top Go down
View user profile
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Mon Feb 18, 2008 10:18 pm

well, thats to be posted in the signups section of the next RPG, the list is updated with some of the for covenant, Type-(x) changes willl be made appointed to the time line of the RPG, and any weapons left out of the loop will be added to the specific RPG, like the scorpion. This is the Basic list to get you familar.
Back to top Go down
View user profile
ORDINATOR
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1181
Age : 27
Localisation : Shifting from place to place.
Registration date : 2007-07-29

PostSubject: Re: Guns For Games   Sat Mar 01, 2008 4:52 am

bugger no Gauss Rifle (thing in contact Harvest) it sounded cool.
Back to top Go down
View user profile
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Sat Mar 01, 2008 10:54 am

the what what what? edit post so i can understand
Back to top Go down
View user profile
ORDINATOR
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1181
Age : 27
Localisation : Shifting from place to place.
Registration date : 2007-07-29

PostSubject: Re: Guns For Games   Sat Mar 01, 2008 9:42 pm

the M99 Stachion gauss-rifle, it was used in the book contact harvest.
Back to top Go down
View user profile
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Tue Mar 04, 2008 7:14 am

i do believe thats a repair gun used by buggers on the ship
find a sentence explaining it, im to lazy to look before i go o school
Back to top Go down
View user profile
ORDINATOR
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1181
Age : 27
Localisation : Shifting from place to place.
Registration date : 2007-07-29

PostSubject: Re: Guns For Games   Tue Mar 04, 2008 10:18 pm

"The weapon, is a two meter long tube of linked magnetic coils, accelerated small projectiles at very high speed. While it was technically an anti-material weapon designed for eliminating bombs and other ordinance at a distance it was also extremely effective against so-called "soft" human targets as well"

Quoted Very Happy
Back to top Go down
View user profile
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Tue Mar 04, 2008 10:46 pm

ahhh, =D page number please, if i find it, i will add it, but i cant see a RPG using it =|
Back to top Go down
View user profile
ORDINATOR
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1181
Age : 27
Localisation : Shifting from place to place.
Registration date : 2007-07-29

PostSubject: Re: Guns For Games   Wed Mar 05, 2008 6:18 pm

I could see an RPG using it i mean you have UNSC and insurgents. in the book it was used in the same situation where they wanted to take out just a bomb truck driver, it seemed pretty effective against people. i would use it if i could as a sniper rifle type of thing.

Edit: oh and page number is 16 its down the bottom of that page and an idea of the targeting device it uses is at the top of page 17 (Halo Contact Harvest if you didn't guess either Razz )
Back to top Go down
View user profile
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Thu Mar 06, 2008 6:26 pm

ok, page 17
Back to top Go down
View user profile
Prophet of Reality
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1564
Age : 23
Localisation : Somewhere over the rainbow
Registration date : 2007-06-10

PostSubject: Re: Guns For Games   Sat Mar 22, 2008 11:26 pm

wow u guys are really good.... u impress me like so much and its gonna take like forever to read all of this.... like omg!
Back to top Go down
View user profile http://halogenerations.heavenforum.com
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Sat Mar 22, 2008 11:31 pm

ty, ty, did like 100% of this, cause i did!, its incomplete, but theres enough for what u need
Back to top Go down
View user profile
ORDINATOR
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1181
Age : 27
Localisation : Shifting from place to place.
Registration date : 2007-07-29

PostSubject: Re: Guns For Games   Sun Mar 23, 2008 10:53 pm

awwww there still no M99 Stachion gauss-rifle. Sad
Back to top Go down
View user profile
Prophet of Reality
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1564
Age : 23
Localisation : Somewhere over the rainbow
Registration date : 2007-06-10

PostSubject: Re: Guns For Games   Mon Mar 24, 2008 1:18 pm

lol haha!
Back to top Go down
View user profile http://halogenerations.heavenforum.com
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Mon Mar 24, 2008 5:38 pm

uh ORD, that Guass rif..... cannon, is just a strip down of the 1 u find on the warthog a few years ahead, nothing is special about it
Back to top Go down
View user profile
ORDINATOR
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1181
Age : 27
Localisation : Shifting from place to place.
Registration date : 2007-07-29

PostSubject: Re: Guns For Games   Fri Mar 28, 2008 7:06 am

so, its hand held. thats the cool thing about it its not restricted to a vehicle. ah well its your list. its still brilliant.
Back to top Go down
View user profile
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Sat Mar 29, 2008 5:24 pm

i'm back,

but yes, its the same
Back to top Go down
View user profile
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Mon Apr 07, 2008 6:58 pm

Please look at Post #1 for more weapons, these links have most to all things, but somethings are missing, the things missing are the weapons you see in the actual Halo games, most of these are scripted and added, not all are actually in the Halo Universe, one example of a weapon missing, the BR54 and 53.
Back to top Go down
View user profile
ORDINATOR
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1181
Age : 27
Localisation : Shifting from place to place.
Registration date : 2007-07-29

PostSubject: Re: Guns For Games   Wed Apr 09, 2008 8:27 pm

so any guns in the halo games are not in this list? just the variants are listed here?
Back to top Go down
View user profile
ryknow69
Mgalekgolo
Mgalekgolo


Male
Number of posts : 1216
Age : 32
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

PostSubject: Re: Guns For Games   Wed Apr 09, 2008 8:31 pm

The halofanon one, its missing alot of stuff halopedia has
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Guns For Games   Today at 10:37 am

Back to top Go down
 
Guns For Games
View previous topic View next topic Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» How do I convert weapons from other games for fallout?
» Eastside Games and Cards Slow Grow League
» Black Powder from Warlord Games
» Newport Games Updates for Week Ending June 19th.
» Newport Games Now Carries Corvus Belli 15mm 100 Years War

Permissions in this forum:You cannot reply to topics in this forum
The Maw :: Role Playing Games :: RPG signups-
Jump to: