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 Halo: Command and Control Signups.

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Do we want a RTS
Yes
100%
 100% [ 3 ]
No
0%
 0% [ 0 ]
Lets give it one try
0%
 0% [ 0 ]
Total Votes : 3
 

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Mgalekgolo
Mgalekgolo


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PostSubject: Re: Halo: Command and Control Signups.   Mon Apr 14, 2008 7:29 pm

i have changed the set up rules bases can now be separated at the start (not all starting tiles have to touch each other)

i have also specified that you may not move onto or through unowned territory without taking it with a military ground unit first.
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ryknow69
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PostSubject: Re: Halo: Command and Control Signups.   Mon Apr 14, 2008 8:29 pm

so u require a 'army group' to allow a builder to make it perminate
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PostSubject: Re: Halo: Command and Control Signups.   Thu Apr 17, 2008 4:13 am

Builders don't make land permanently yours. A solider unit present on the square makes it yours if all military forces leave the square the square is lost. Buildings and builders are also lost if left behind.

So land is never permanently yours unless you have some soldiers "stationed" there to guard it.
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ryknow69
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PostSubject: Re: Halo: Command and Control Signups.   Thu Apr 17, 2008 6:04 am

ahh. thats where capture comes in, if no1 there, other player captures that square with all in it, if there are military, u kill them and the building
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Mgalekgolo
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PostSubject: Re: Halo: Command and Control Signups.   Sun Apr 20, 2008 8:15 pm

i guess i could make it that the buildings can be captured if left unattended but if builders are left unattended (ie no ground military with them) they would have to be removed completely. i'll edit that in.

I added that part about capture in the building rules. builders won't be able to be captured. It makes more sence though if stuff wasn't able to be captured. cause covenant would never use human resources and none of the covenant stuff would be any good for humans to use cause its not designed for making human stuff (and i'm not puting in more units like "human controlled wraith" or "Elite controled warthog" thats a bit too much right now)
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ryknow69
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PostSubject: Re: Halo: Command and Control Signups.   Sun Apr 20, 2008 9:16 pm

no no no, when captured, its converted! If a generator taken over, its now an idust, if barr taken over, its a training yard! get it!? =D
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PostSubject: Re: Halo: Command and Control Signups.   Mon Apr 21, 2008 7:34 pm

yeah i get it, i better explain that in the rules.

Announcement: As Talrasha dose not show intrest in playing in the beta he is being kicked from the beta game. This leave a spot empty (maybe two if two people want to join in...... but no more than that) and i am inviting anyone who wants to, to join the beta testing of this game to help me make improvements and changes.
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LeeRain
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PostSubject: Re: Halo: Command and Control Signups.   Fri Sep 10, 2010 1:54 am

Hi All,

thanks a lot for the quick response!
Yes, I start with 0 for the first field.

Gzip compression has been turned off all the time.

Where can I find the option to turn off debug mode?
Seems like I'm a bit blind Wink

Thanks.




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PostSubject: Re: Halo: Command and Control Signups.   Today at 9:22 pm

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